Sunday, March 24, 2013

Action Research Project Draft---

This is the draft of my action research project.  This project will not be completed until this summer but I am on track for this.


Beginning August 2012, the 99 students who will be studied were identified and basic results from previous STARR test and the pretest on academic vocabulary.  These 99 students have a regular geometry class; seventy of them have an additional tutoring before school, after school, or during school.  This process will end for the students the day of the Geometry STAAR test.  The final outcomes of the project will be when the results of the STAAR test return.    

The teacher will use research based strategies to introduce and reinforce academic vocabulary.  Students will play interactive computer games and paper to help build their skills.   The students will create interactive journal entries to reinforce the learning.    The child will have multiple modalities to practice and learn in his or her own way.

There is strong parental support for anything that will help students on the STARR test.  Our school had less than thirty-five percent of our students pass the STAAR test the first time.  The students had four weeks of summer support and most are assigned an additional tutoring time that starts at forty-five minutes before school or extends the school day by forty-five minutes.  With students failing multiple disciplines many of them have been assigned all support sessions.  Parents were provided with the initial selection of students and STAAR results will be released to them.  Parents were also provided with interactive websites to practice at home if the family had a computer. 

We have a classroom set of I Pads.  This allows each group to have an individual device.  The use of the I Pads made implantation of the games easy for the students since most have owned and I-device before.  The use of I Pads made the creation of interactive games much more difficult for the teacher.  I Pads do not use flash and many interactive games require the use of flash.  The paper activates were a huge hit since it allowed for working in pairs.  This allowed the students to build a coach-coach relationship.  Many times the paper activities helped develop a deeper knowledge base.    

The only resources used were the classroom set of I pads and paper activities.  No other funding or resources were required.

The study promoted a positive school culture of school improvement by allowing the students to play to learn.  Through the study, the children were having fun while gaining much needed vocabulary skills.  As the process continued the children began to develop self-confidence and their skill level and grades began to increase.  The students also became active members in the classroom setting.  The extra practice allowed students to become classroom leaders, for many this was a new role for them. 

This component is still in the works. Since the project is still in progress there have not been any feedback surveys.    

The results of the research have been shared with the Geometry team and the Caprock High School leadership team.  Information was shared in a written report and in the form of a PowerPoint presentation.  The feedback from the project has been varied.  The computer portion of the project has positive feedback.  The paper activities the feedback has had some negative feedback.  Some teachers felt that the creation of the activities was very time consuming.  If they were created for them the teachers liked them but they did not want to create their own.  

Based on the results of my action research project, teachers could easily implement the process into their own classroom.  I have simply provided a list of educational websites and paper activities that have been pre-created for Geometry.  The only other requirement the teacher needs is to ensure he or she has the necessary technology and time set aside to allow the students to work.

Key words for my action research project are I Pads, Response to Intervention, comprehension, confidence, technology, vocabulary, hands on activities, and interactive applications.  Additional words will be added as the report is finalized.

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